September summary
Written by miechu   
Wednesday, 05 October 2011 00:00

Here's a brief summary of first month of Frosties' sales. To put it simple, game sales are dead. Last 5 days of September (and first days of October) sum up to 0 sales. Promo codes giveaway I've had on TouchArcade forum on 28th had absolutely no effect.

So, what's next? Currently I'm putting some effort into gathering followers on Twitter (with some success) and facebook (with less success). I've even changed EyeCog's twitter profile background to a custom image I've glued together from Frosties' assets. I'm actually pretty happy with it :D

Another thing is I'm still working on first update for Frosties. I've already implemented Hexagon board (!) and done some minor bugfixing, but I'm still experimenting with one gameplay change one of my friends suggested. It's a secret ;) But it's something that will make every game a bit different. I've actually already implemented it, now I "just" need to add it to multiplayer data replication... not my favorite thing to code, but I'm the only programmer here, so tough luck ;)

I also have a little marketing campaign in mind when update's finally released, but I'll keep it to myself for now. I want to share all the info on what I did, not what I intend to do ;)

I'm not quitting - the fight's still on!

 
Comments (2)
1 Thursday, 13 October 2011 01:37
RCL
Thanks for making this sobering data public. And don't ever give up, sooner or later you will hit on a successful idea. To strive, to seek, to find - and not to yield.
2 Wednesday, 26 October 2011 20:07
mieszko @ eye cog
RCL, I get a feeling it's not always like that - otherwise there wouldn't be so many games on the AppStore, right? Unless there's an unlimited supply of fresh-starters ;)

Anyway, I'm not going give up. Evah! ;)

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