After a long break
Written by miechu   
Wednesday, 01 December 2010 10:54

So... it's been a while since my last post. I'm almost out of crunch in my day job, so I decided to write something. There's not much to write about, though. No new games, no apps...

But tons of ideas! I'll never be able to implement all of them, so I thought maybe I will share them. We'll see.

For now I'll just log my research like trying to compile and run python interpreter inside iOS app. I love python! :D

Open Feint
Written by miechu   
Tuesday, 02 February 2010 20:10

So finally I've submitted Ball Fill 2.0 which main feature is Open Feint support. It got approved in less than 5 days (impressive performance compared to AppStore's early days ;)) I haven't updated the Lite version, though. And I still struggle if I should do that at all..

To my surprise Ball Fill 2.0's approval had no impact on game's sales. I has been some time since I've released last app update, to it took me three days of background thinking process to remember that as soon as you get 'your app is ready for sale' email you need to go straight to iTunesConnect and change app's launch date to current one - then it shows up as a 'new' app in AppStore (which, of course, has a major impact on sales). And... I've forgotten to do that! ;( I've done that after those three days, but it was too late..

In the mean time I've had yet another brilliant game idea (have I mentioned ten other ideas I haven't had time to implement yet?)! Even my friend, who's an expert in seeing holes in game designs, likes it a lot. Ehh... When will I finally find the time to code anything non-trivial!?!

New app: iFader
Written by miechu   
Thursday, 03 September 2009 16:25

Couple of days ago, after 19 days of waiting, my new app, iFader, made it to the AppStore. This is my first ever non-game app to be released anywhere!

You can read more about iFader here, but enough said it's a very simple app that fades iPod's volume in or out. Just that. But there was no such app before! There are two reasons:

  1. because people didn't need it too badly
  2. and what's more important it was impossible code-wise before iPhone OS 3.0
(ok, 2. is true only for legal AppStore apps. Jailbroken apps could do it even before 3.0)

Believe it or not, but idea for iFader come from my new born daughter - sometimes I'm living my iPhone playing music in her bed, to help her fall asleep. And I thought it would be cool to have an option to fade volume out after some time. Like I've said, by that time it was impossible (believe me, I've tried), but as soon as iPhone OS 3.0 introduced such functionality I created iFader (that's why iFader requires OS 3.0). Works like a charm! As far as I know there's no other app on the AppStore having this functionality.

There's already user feedback suggesting that iFader should allow user to specify starting volume instead of using current level. It would make sense combined with my idea to add a regular alarm clock functionality.

Don't be a Wise Guy
Written by miechu   
Wednesday, 27 May 2009 00:00

Remember how I was trying to be smart and set up Ball Fill 1.3 premiere for the weekend? It looks like I wasn't a smart move. Not smart at all.

Ball Fill 1.3 is out, so a little something on updates.
Written by miechu   
Thursday, 21 May 2009 09:42

Today Ball Fill 1.3 update has been approved. Not everything went as usual, so there's something to write about.

Adventures of submitter
Written by miechu   
Saturday, 16 May 2009 07:55

I wanted to submit another Ball Fill's update as soon as possible (since now it's off sale), so I've sat down this morning to my trusty Mac Mini and fixed a bug in present in Ball Fill 1.2. I've also added new game mode I've been working on recently. I've closed all changes in an hour or so and started submission process...

Honorable thing to do
Written by miechu   
Thursday, 14 May 2009 09:37

I wanted to write about Ball Fill's story, how it all happened and what adventures I've had on my quest to publish my game. But early today something happened what I have to write about if I want to treat this blog seriously. So... Ball Fill is down! I had to remove Ball Fill from sale and here's how it happened.

How to start...
Written by miechu   
Wednesday, 13 May 2009 12:02

I decided to start a developer blog. There's ton of things I'd like to transmit to people that would like to learn how indie developer's life looks like.

This is my first blog post ever (never blogged privately) so be patient - I'm a fast learner and I'll get this right quickly :) Of course any feedback will increase my learning speed.

So, if you came to this site by accident let me introduce myself. My name is Mieszko and I'm Poland based part time indie iPhone game developer. Eye Cog is my creation and so far I'm the only developer here! I'm not a newbie in Game Dev since I've been working in it for nearly 6 years now. I still hold my full time job in the industry and code iPhone only in my spare time (not much of it recently by the way). This blog will contain my experiences with iPhone development, my ups and downs, dos and donts. Hope this will be of any help to anyone, or at least a nice read ;)

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